GATE
The aim of this project is to utilise the benefits of games in supporting designers learn about accessibility design guidelines.
The aim of this project is to utilise the benefits of games in supporting designers learn about accessibility design guidelines.
This project aims to use the abilities of games to create simulations in support of healthcare professionals, raising awareness and preventing falls at home environment.
This project focuses on training of First-responders on decision-making in stressful situations through a serious Game solution. The game was designed based on the Stress Exposure Training (SET) approach and in accordance with typical stressors in the field.
This project aims to educate older adults about extrinsic falls risk factors within the home environment using a serious 3D exploration game.
This project focuses on using Deep Reinforcement Learning to create AI agents which exhibit aluristic or selfish behaviours in social dilemma situations within games and to explore the effect of selfishness and altruism on the believability of the game agents.
This project is focused on improving collaborative decision-making through games. The project presents a framework for design and development of collaborative decision-making serious games, and personalisation in collaborative decision-making games using reflective agents.
The resources available here are the result of research and development involving researchers from various institutes. The lead contributing researchers are:
The lead contributing institutes are: